Not Another Review Blog!: Top 10 Videogame Cliche's that I Hate

Monday, December 30, 2013

Top 10 Videogame Cliche's that I Hate

Hey guys, Lucy here fir another list! I am starting to like making lists (don't kill me ><). Now we all have those Cliche's that we all really, really, hate. Whether it is because of pure annoyance or ragequit-material, we all have them, and here is my top 10 (in no particular order)


(c) TheModernDayLink via Deviantart
Everyone looks the same

No matter what game you are playing, the NPC's will look the same either in every game, or in every area. There is scarcely a difference between the jukebox guy from Zelda, the monsters from every Breath of Fire game, or games like Fable which many NPC's look like twins. Also, every protagonist is pale -___- I would love to play as some dark-skinned protagonist every once in awhile you know. Just because /I'm/ paler than cheesecake doesn't mean my main characters always have to be. At least we are seeing the rise of more strong female protagonists.

Giant Meteor caused 2000 Damage

This is seen even more clearly in FFVII during your boss fight with Sephiroth. He uses Supernova, which literally is seen in it's long-ass animation destroying Pluto and a very not-to-scale Jupiter, and going into the sun causing it to supernova, vaporizing Mercury and Venus in the process before reaching Earth. Guess what? You're still alive!!!

Dinosaurs

There are many games who can use this trope correctly. Like in Tourok, where dinos and monsters are literally the ONLY bad guys in the game! But many games kinda take this as a time to add extra sprites to their gameplay. For example? How about two? Final Fantasy, and Tomb Raider. Final Fantasy has the ability to create a large array of made up fantasy monsters, like they do in their colorful flan collection. Tomb Raider does this pointlessly. You are fighting random wolves one minute, then OMG a fucking T-rex! Out of nowhere, with no link to the plot whatsoever.

Because all castle dungeons have random
bottomless pits with no protective railing on them.
Bottomless pits and Spikes

Because we need for you to die in one way or another, and having it be irrational and random doesn't matter. I swear! What did the people who created 2000 year old castles dungeons and random people's houses think they were doing when they booby trapped the place? Creaky floor board? Nope, bottomless pit of horror!!!

I'm dead! Nope, Chuck Testa!

Fakeout death scenes. I remember being both happy and annoyed when I saw this in Atelier Iris. Arlin turns to stone and dies! Then later, you can get him back as if nothing happens. The same thing with the Kings death /and/ the death of your uncle in A Link to the Past. It's like death is too much to handle, so let's bring all the good guys back! Happy perfect cliche ending!

Long, repeated, unskippable cutscenes.

Ugh! That moment when you have to deal with an unskippable cutscene and you just want to burn the game. That even worse moment when you die and have to water it all over again.

I'm the hero!!! ... But I can't swim.

So many games do this. I know that in some games your lung capacity is really low and annoying, but at least you have a lung capacity, like in CaveStory or Zelda. Unlike most other games, where water is actually lava and you die when you walk into it. I swear, if you are too lazy to add swimming to your game, don't add water pits.

Invisible Walls

You really couldn't make some big foresty backdrop or something? Some rope to close me in perhaps? a glacier? Mountain? SOMETHING!? Have it loop around on itself for all I care! But when all that stops you from falling or getting past an area is an invisible wall, it shows that the game developers were simply too lazy to incorporate something meaningful to that space.

The Unneeded Damsel in Distress

In many instances, these characters don't need to be in distress. At all. Zelda, for instance, is a strong independant woman with knowledge, power, and ability. But you don't really see that when she is captured. God, why can't they make a game where Zelda kicks ass? I'd pay good money for a game like that. Nintendo, did you hear that?

They Bleed Pixels. And thanks to this ice, so do I!
ICE PHYSICS!!!!!

Holy fucking shit! No matter what game you play, if it has ice physics in it, that level is shit. It doesn't matter if you are talking about racing games, or Zelda games, uncontrollable sliding around is a bitch! This is even seen as a boobytrap in Recettear, and has to be the worst boobytrap in the entire game! I cringe when it occures. You cannot get traction, so it is hard to move, and when you do move, you can't stop!!!! Yeah, you can drown in water levels, but at least you won't slide into a hole!

What are your most hated cliche's?

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