Not Another Review Blog!: Lucy's Latest Addiction: Rogue Legacy

Thursday, March 6, 2014

Lucy's Latest Addiction: Rogue Legacy

It took almost half my health to get this screenshot, you better be fucking grateful

OH. MY. GOD! Rogue Legacy is so much like Castlevania: Symphony of the Night in so many ways that it just isn't  funny. You start off choosing your character. Each character has some array of disorder about them. Be it gigantism, dwarfism, the inability to cast spells properly, knocking enemies back further, or being knocked back further yourself, etc, etc, etc.

On top of that, you have several different classes, from paladin, to knave, to mage, etc. Each class has different strengths and weaknesses. Mages have less HP and higher Mana, Shinobi's are powerful and fast, and Spelunki's are not all too powerful, but allow you to get 3 more gold per gold coin and allows you to see where every chest and mystery is on the map before you reach the room.

Haters gonna hate
 Now, you can offset these weaknesses with a high enough power boost from the Manor, which is a place where you can unlock new classes, raise attack power, defense, Mana, HP, critical chance, etc. And if that wasn't enough, you can also find blueprints in the castle to upgrade your armor and weapons, and not just blueprints, but runes as well to heighten the upgrades and give specified abilities. Weapons and armor raises your magic, attack, and armor, etc, and may also come with secondary abilities, like increased gold gain. You can also attach runes as well, which can give you abilities such as double jump (SOTN), side dash (SOTN), vampirism (heals a small amount per enemy), and increased gold gain. These can even be stacked. You can have multiple jumps, or higher vamprism.

You start off in the first room, which has some candles and a chair which you can destroy and find gold and food under. This game has no save points, and trust me, you WILL die. A LOT. Dying is not only inevitable, but necessary for progress. You only level up and are able to spend your money when you die. Once you go into the castle, there is no turning back. In fact, dying 20 times gets you an achievement in Steam. This game also has no healing areas. If you don't have vamprism, your only hope is you smash a pot that may possibly have chicken in it.

Money is a commodity, each time you enter the castle, the Charon will take away all of your money. Although later on you can lower this to 50% of your money, you almost always start off broke. My advice, break EVERYTHING. And kill EVERYTHING.

Might be a little addicted to Rogue Legacy . Just a little
Each room as enemies and objects to destroy. From mages that shoot fire and ice at you, to giant suits of armor, and zombies, and skeletons that shoot arrows or throw bones at you (as I said, a lot like SOTN) Each room is a mystery, and can hold treasures and monsters, and the castle is ALWAYS altering every time you die. So each new life is basically a whole new castle. A dazzling place you never knew.

The objective is to defeat 4 main bosses and open the final door. I only got to beat 2 of the bosses thus far. There are also minibosses you can beat for extra treasures. once you beat a boss, you never have to beat it again, although you can unlock a much harder version of that boss later on.

EDIT:

Just hours after this post:


Oh yeah

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