Not Another Review Blog!: game review
Showing posts with label game review. Show all posts
Showing posts with label game review. Show all posts

Thursday, January 2, 2014

Vladis Story: Abyssal City Review

This game is a lot like a cross between Zenonia and Castlevania. Which makes it fun as hell. Yeah, it looks like a good android app game, but this game is actually on Steam, and you can play it with a real life controller! It's a sidescrolling platformer.

The story of this game is that you are in a wreck when fighting the boss, and you then fall under, landing in a different village. You now have to find your teammates, and reassemble. You do this by earning the trust of a village, and running around and slicing random enemies.

The voice acting for this game, or shall I say, his grunts, are kinda.... Well, they stand out. They sound like they were recorded from far away on a cheap microphone. But... that isn't inherently bad. and does seem to play into the game somehow. There is something about that different, not-clean cut audio that makes the game's environment... better.

One thing does make this game grate on my nerves though. Ice Enemies. Uggghhh! Those buggers freeze you, over, and over, and you just want to rip them apart! They are as frustrating as the Medusa Heads in Castlevania. GAAAHH!!! Thankfully, you get potions that heal you halfway when you die and refill at save points.

No matter what character you play as, the main storyline doesn't really change. Just the speech. They should have made a separate story for each character.

This game as a hack-and-slash seems pretty awesome. It's challenging. It's graphics look fine. It's leveling system seems fair. The monsters can be a pain but are not too much. In fact, many enemies are too easy. The bosses are a challenge without being too much of a challenge. Altogether this game is pretty fun to play.

Tuesday, December 17, 2013

Does A Link Between Worlds Deserve a 10/10? (Spoilers)

This game received raving reviews. Many high-end critics gave it a 10/10, and called it the best Zelda game to come out for 13 years. I myself am a HUGE Zelda-geek and decided to get this game and try it out for myself. As a critic myself, I am likely to point out flaws in this game, and give it a score that I deem acceptable for such a game.

Is this game worthy of a 10/10? That's a pretty big standard to match up against. Especially when it's legacy, A Link to the Past, is almost always number 2 in most "Top Zelda games."

The Good:

This game does have many things that I do enjoy. The maps are very similar to the original A Link to the Past, but the levels are different, and feel new. Each one gives it's own array of challenges to the table, and although it is pretty simple, many of the levels are waaay too easy, and waay too short, but fun to navigate through. In fact, many of the puzzles are highly challenging, and were fun enough to figure out. The graphics, despite being childish for the character design, do an excellent work for the levels and towns in this game. Especially the dungeons, which have great effects and look about them. Also, the characters do have a lot of personality, which I like. Instead of most characters just doing drab replications, each one does have something unique that sets them apart from the other AI's.

You start off with the typical notion of link having a bad dream about the boss of the game. This is obviously a shout out to Ocarina of time. Actually, there are shout-outs of numerous previous Zelda titles in this one. Also, I love how many of the items in this game are used to new and interesting ways. Many puzzles cannot be completed unless you know to use your items outside of the typical format. Many things, like the Diving feature, actually do have a purpose in this game as opposed to simply a way to dodge attacks in ALTTP. You can dive down to obtain rupee's that you would otherwise not be able to obtain. And for what it's worth, the sword beam cuts a whole line of grass, like the magic boomerang did in the GBA version of ALTTP.

The music from the game is a wide selection of music that comes from both previous Zelda titles, as well as new music from this game. But most music that appears in this game is from a Link to the Past. Also, what I really love about this game, is that you can beat the dungeons in any order you see fit. There is no linear format. Beat them however you choose.

The Bad:

For a game constantly rated 10/10 by critics, it certainly has a LOT of issues.

The graphics are kinda childish, as if the game itself is trying to market itself to 6 year olds. But only in regards to the character models. I think they could have gone better with the characters, especially when they spent so much time on the beautiful level designs.

The save feature is annoying. It has to be one of the only Zelda games, apart from Majoras Mask, where you cannot just save wherever you please. Which although is annoying, and differs from the usual Zelda format, is not that much of an issue. But Ravio's shop can be. You have to rent items to get into and complete temples, instead of either buying some items, like you do in Links Awakening, or find them in the dungeon, like you do in every other game in the world. Although you do find some items inside levels, they
This is probably the last time you'll ever use that bow...
are mainly powerup items, like the Titan's Mitt. You do get to buy them later on, but it's kinda useless, as you never need the item after you've used it for a specific temple, useless you are using it for a specific cave randomly on the map. Also, the energy bar is kinda a cop out. Instead of running out of arrows, or bombs, etc, and have to find more, all you have to do is wait a few seconds for your energy bar to refill, which gets rid of a lot of the competitive aspects of this game.

My main issue so far is with the main villain, Yuga.
Red hair, green skin, dark clothing, dark magic.
and an affinity for princesses
Yuga is a person who looks like Ganondorf, but is extremely effeminate. In fact, I thought Yuga was a girl until I heard otherwise. But this isn't the issue, the issue I have is with her ability. She turns people into paintings... that's stupid. Oddly and cliche' enough, she turns Link into a painting, and the bracelet that you got earlier in the game just happens to be the bracelet that allows you to control that ability. Using this newfound ability, you can travel between the light and... oh wait.. Hyrule and "lo-rule" (smart one there, Nintendo) using conveniently placed cracks in the wall, which you can only get to if you have the power you're not supposed to have. It's a nice concept but... Lorule? Really?

I have to admit though, the concept is widely overused already in Zelda. You have:

1. Skyloft and The Surface from Skward Sword
2. The Minish World and The Human World from Minish Cap
3. The Dark World and The Light World from A Link to the Past
4. The Twilight Realm and the Light World from Twilight Princess
5. The Past and the Present from Oracle of Ages
6. The Future and the Present from Ocarina of Time

And apart from the first two, the last 4 on this list has two worlds that are identical to each other, just one is in a land of darkness, and one is in a land of light. And that is not including Oracle of Season's 4 different altering world maps. So although ALBW seems to pull it off well, the concept is already pretty overused. Especially without the topic of paintings coming into play.

Ugh, that's one thing I hated about the storyline of Okami as well, "Drawing shapes with a Wii-mote? Now needed for EVERY aspect of the game!" The same thing with the painting ability, it is used in too many aspects of the game. In Twilight Princess, you traveled around as the wolf, and got through many aspects of the game with it, but you didn't use that in EVERY level, and wasn't needed to get most of the secrets. The same thing with Skyward Sword, the bird was useful, but not dominant in the game.

Conclusion:

It, like all Zelda's before it, is a very fun and fascinating game. It retains, if not simply builds upon, the hack and slash adventure genre that makes up the Zelda franchise.

Despite being easy, it is very fun, and gives a lot to the player. Although it does not give too much to the player, because conflicts are resolved rather quickly, and the game only took me about 10 hours to beat, and I even got some extra's, including heart pieces, and a fully tempered sword. So it's not a very long game.

I personally would not give this game a 10/10. But since it was a good play, is in the Zelda franchise, and was pretty challenging, I'd give it an 8/10. It had lots of drawbacks, but all in all was a very good game.

Friday, October 25, 2013

Castlevania: Symphony of the Night Review

This is a pretty interesting game. And has made me believe that Castle of Darkness for the Android is simply a parody of it. I like the fluidity of this game, and the hack and slash aspect.

Most of this game does not tell you how to do anything, like, at all, ever. So that part definitly annoys me. There are no explanation, no reasoning, and no direction. Nothing in this game refers for you to go back to any other part, and you literally have to find it all out for yourself. Or else use a walkthrough, but psssh, walkthroughs are for pussies (I'm a pussy). At least games like Devil May Cry told you what to do in the form of "missions."

I do like how they give you a savepoint with very few enemy encounters near a boss, so you will be ready when you fight them. And I also like how the savepoints refill your HP for you as well.

Is this game fun? Fuck yes, it's fun! Is it annoying, and downright frustrating at times? Fuck yes! When this game is good, it's great! When it sucks, oh god, it sucks! For example, the spoken dialog. You couldn't have gotten anyone who knew how to voice act? No one at all? I'd prefer it if there was no spoken words. The graphics in this game are pretty damn good for what it is. The movement is fluid, and in some scenes, you actually see objects, like a clock tower, change angles as you are walking.

It's annoying that you cannot sell or get rid of any of your items. I mean, what the hell am I supposed to do with 8 cloth tunics? My inventory is getting fuller and more crowded, and there is nothing I can do about it but organize it.

There are some skills that you will only use once in the whole game, like the sonar ability as the bat. Of course, like I mentioned previously, the the game does not tell you you need it or where it could be... sigh... other abilities are useless, unless you want to use it. Like the Power of Mist.

Also, this game seem to make it so that the closer you are to finishing it, the more over-powered you are. I am in the catacombs and the badguys rarely take of more than 1 hp. Water used to hurt you, now you can breath underwater. Spikes used to hurt you a LOT, now there is Spike-breaking armor! Need money? There is a sword that turns monsters into jewels to sell! And let's not even get into the over-power Familiars give you.

At the same time, when you get to the Inverted Tower, the bad guys are now waaaaaay overpowered. Like SHIT overpowered. They used to take only a few HP from you, now it's like, 58 in a single blow! what the shit! Not like the game tells you where to go or anything. Trial and error!

The amount of defeated
The bosses were not all that hard, and the final boss was actually pretty easy. One would think that they'd make it a little harder for you. But oh well.

Altogether, the game is fun, time-consuming, and for the most part, awesome. It'd fare better with more explanation and better voice actors, but for the most part, it's not bad for a hack and slash. There were some parts that frustrated me to no end, but still, I'd recommend this game for anyone to play if they desire.