Not Another Review Blog!: characters
Showing posts with label characters. Show all posts
Showing posts with label characters. Show all posts

Sunday, November 17, 2013

Blade Kitten: First Thoughts



I played the demo version of this, so idk how much holds true to the full game. But here goes:

The characters are pretty bland. You get the Neko girl who is looking for adventure. The thieving blond accented girl who is your rival, and then there is the odd-colored warlock looking girl who I assume is the antagonist. Then there are all the weak guards who are trained to atack and defend, but suck at it compared to a cat-girl with a floating sword.

The battle style can be a little more exciting. The enemies dying in one hit is really boring, at least in games like Jak and Daxter, the enemies take some skill to defeat. You need to skill at all to defeat these enemies. You don't even defeat them in a stylish format either, like you do in Dust an Elysian Tail.

The game is easy, you can climb and attach to walls like Spiderman, wall jump, double jump, infinity shield yourself, dash, and attack at long distance. So The games main protagonist is OP right from the start. It makes traveling through the levels a breeze. Just mash the X button a million times. You don't even need to know where you are going, you'll get there eventually.

About to die? No worries, you have infinite lives, and there is a checkpoint every two minutes, you know, because you obviously are too stupid to play the game correctly. I guess even the game thinks it's made for girls, and thus, has to be overly easy and idiotic. All you really have to do is walk, jump, and slice. You don't even have to stop.

That game in and of itself is pretty fun. Well... I had fun. It's not as fun as it's counterparts, Dust and Elysian Tail, or even Mark of the Ninja. But it wasn't half bad.

I'd recommend you try this game out for yourselves, which you can do, for free!

Tuesday, September 24, 2013

Zenonia 2, First thoughts

I have been playing this for awhile, and so far I don't think it's a half bad game.... just... well...

In order to know the attributes of your weapon, you have to leave the menu sceen and go back to it, because the screen showing the durability and strength of a single weapon only lasts for about 3 seconds before it vanishes. To find the 3 second attribute screen for the next weapon, highlight the weapon, leave the screen, then return. Gaaah! Too fucking annoying! I can tell this is going to be an issue as time goes on.

Also, when you level up, you have to teach yourself how to apply stats and learn skills. Unlike most other RPG's (Final Fantasy, Breath of Fire, Zelda, Atelier Iris, Mana Khemia, Sly Cooper and Kingdom Hearts, to name a few) which tell you how to do so to avoid confusion and benefit gameplay

I like the move and shoot aspect of this game. You just run around, and push the shoot button, and that's basically all you ever have to do. The characters are a little cliche', however. You are either a young hyper boy who hates to be called "kid," a highly action-packed hyper female gunslinging thief (Yuna/Rikku FFX-2, anyone?), an emo serious magician guy, or a half-animal hybrid human who looks tough but on the inside is as cuddly as a teddy bear.

Also, no matter who you pick as your main character, the dialog will remain almost exactly the same. Even if what you say doesn't match the personality of the character. The sprites also move haphazardly, like they are supposed to imitate normal movement, but failed horribly. And the storyline could use a LOT of tweaking. But I can't expect much from a 99 cent game you play on the Android.

I think the slice-and-dice feature is what really sells it for this game. But I'll get back to you on this when, or if, I finish it.