Still not a bad game, I have been playing it for over 3 hours of gameplay. The bosses are rather tricky, which is good, because I enjoy a good challenge. But one thing strikes at this game: Repetition.
Fight boss-like monster, obtain item. use item, releases boss-like monster, time limit! hurry up before it expires! The constant item to item with no real reasoning as of /why/ we are getting them, or how to know what the fuck we are doing, reminds me of the Zelda side quests. Item item exchanged for another, and another, then another. No true reasoning as of why, your only inkling of what to do comes from your prior investigation skills.
Aside from that, still enjoying the battle sequence. But I still can't say much for a storyline. I have yet to see one.
Showing posts with label storyline. Show all posts
Showing posts with label storyline. Show all posts
Sunday, October 13, 2013
Tuesday, September 24, 2013
Zenonia 2, First thoughts
I have been playing this for awhile, and so far I don't think it's a half bad game.... just... well...
In order to know the attributes of your weapon, you have to leave the menu sceen and go back to it, because the screen showing the durability and strength of a single weapon only lasts for about 3 seconds before it vanishes. To find the 3 second attribute screen for the next weapon, highlight the weapon, leave the screen, then return. Gaaah! Too fucking annoying! I can tell this is going to be an issue as time goes on.
Also, when you level up, you have to teach yourself how to apply stats and learn skills. Unlike most other RPG's (Final Fantasy, Breath of Fire, Zelda, Atelier Iris, Mana Khemia, Sly Cooper and Kingdom Hearts, to name a few) which tell you how to do so to avoid confusion and benefit gameplay
I like the move and shoot aspect of this game. You just run around, and push the shoot button, and that's basically all you ever have to do. The characters are a little cliche', however. You are either a young hyper boy who hates to be called "kid," a highly action-packed hyper female gunslinging thief (Yuna/Rikku FFX-2, anyone?), an emo serious magician guy, or a half-animal hybrid human who looks tough but on the inside is as cuddly as a teddy bear.
Also, no matter who you pick as your main character, the dialog will remain almost exactly the same. Even if what you say doesn't match the personality of the character. The sprites also move haphazardly, like they are supposed to imitate normal movement, but failed horribly. And the storyline could use a LOT of tweaking. But I can't expect much from a 99 cent game you play on the Android.
I think the slice-and-dice feature is what really sells it for this game. But I'll get back to you on this when, or if, I finish it.
In order to know the attributes of your weapon, you have to leave the menu sceen and go back to it, because the screen showing the durability and strength of a single weapon only lasts for about 3 seconds before it vanishes. To find the 3 second attribute screen for the next weapon, highlight the weapon, leave the screen, then return. Gaaah! Too fucking annoying! I can tell this is going to be an issue as time goes on.
Also, when you level up, you have to teach yourself how to apply stats and learn skills. Unlike most other RPG's (Final Fantasy, Breath of Fire, Zelda, Atelier Iris, Mana Khemia, Sly Cooper and Kingdom Hearts, to name a few) which tell you how to do so to avoid confusion and benefit gameplay
I like the move and shoot aspect of this game. You just run around, and push the shoot button, and that's basically all you ever have to do. The characters are a little cliche', however. You are either a young hyper boy who hates to be called "kid," a highly action-packed hyper female gunslinging thief (Yuna/Rikku FFX-2, anyone?), an emo serious magician guy, or a half-animal hybrid human who looks tough but on the inside is as cuddly as a teddy bear.
Also, no matter who you pick as your main character, the dialog will remain almost exactly the same. Even if what you say doesn't match the personality of the character. The sprites also move haphazardly, like they are supposed to imitate normal movement, but failed horribly. And the storyline could use a LOT of tweaking. But I can't expect much from a 99 cent game you play on the Android.
I think the slice-and-dice feature is what really sells it for this game. But I'll get back to you on this when, or if, I finish it.
Labels:
characters,
sprites,
storyline,
Zenonia 2
Wednesday, September 18, 2013
Ys Game Review
This game is actually rather fascinating. I bought it on Steam, hoping that it'd be a rather fascinating game, and I must admit, I was not disappointed. Yes, it did have some irks, but the fascinating storyline and battle system it came up made up for that in my opinion.
You start out as this guy who was passed found out and was taken care of by some people from the village. You later meet up with this fortune teller, and you promise to collect these books for her, because, you know, you have nothing else to do with your life.
The battle feature of this game is what I loved the most. All you have to do to to damage an enemy is run into them. If you run into them at an angle, you don't hurt yourself in the process! At first the enemies are hard, and no one ever seems to tell you that you should buy armor or weapons, so you have to find that out yourself, or else die because you can only harm 1 enemy without weapons, and you die rather quickly.
Which brings me to the first irk: NO ONE TELLS YOU WHAT TO DO! You literally have to talk to everyone, and explore every nook and crevice to find out what the hell you're supposed to be doing! Sometimes even that can leave you confused. Sometimes, the storyline can also be a little cliche', but if you can get over that, the game isn't that bad.
I liked the storyline, and the exploration wasn't all that horrible, although there is never much to find in this game. Altogether, I give it a 8 out of 10. Not bad. I'd recommend it.
You start out as this guy who was passed found out and was taken care of by some people from the village. You later meet up with this fortune teller, and you promise to collect these books for her, because, you know, you have nothing else to do with your life.
The battle feature of this game is what I loved the most. All you have to do to to damage an enemy is run into them. If you run into them at an angle, you don't hurt yourself in the process! At first the enemies are hard, and no one ever seems to tell you that you should buy armor or weapons, so you have to find that out yourself, or else die because you can only harm 1 enemy without weapons, and you die rather quickly.
Which brings me to the first irk: NO ONE TELLS YOU WHAT TO DO! You literally have to talk to everyone, and explore every nook and crevice to find out what the hell you're supposed to be doing! Sometimes even that can leave you confused. Sometimes, the storyline can also be a little cliche', but if you can get over that, the game isn't that bad.
I liked the storyline, and the exploration wasn't all that horrible, although there is never much to find in this game. Altogether, I give it a 8 out of 10. Not bad. I'd recommend it.
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