Not Another Review Blog!: Zenonia 2, First thoughts

Tuesday, September 24, 2013

Zenonia 2, First thoughts

I have been playing this for awhile, and so far I don't think it's a half bad game.... just... well...

In order to know the attributes of your weapon, you have to leave the menu sceen and go back to it, because the screen showing the durability and strength of a single weapon only lasts for about 3 seconds before it vanishes. To find the 3 second attribute screen for the next weapon, highlight the weapon, leave the screen, then return. Gaaah! Too fucking annoying! I can tell this is going to be an issue as time goes on.

Also, when you level up, you have to teach yourself how to apply stats and learn skills. Unlike most other RPG's (Final Fantasy, Breath of Fire, Zelda, Atelier Iris, Mana Khemia, Sly Cooper and Kingdom Hearts, to name a few) which tell you how to do so to avoid confusion and benefit gameplay

I like the move and shoot aspect of this game. You just run around, and push the shoot button, and that's basically all you ever have to do. The characters are a little cliche', however. You are either a young hyper boy who hates to be called "kid," a highly action-packed hyper female gunslinging thief (Yuna/Rikku FFX-2, anyone?), an emo serious magician guy, or a half-animal hybrid human who looks tough but on the inside is as cuddly as a teddy bear.

Also, no matter who you pick as your main character, the dialog will remain almost exactly the same. Even if what you say doesn't match the personality of the character. The sprites also move haphazardly, like they are supposed to imitate normal movement, but failed horribly. And the storyline could use a LOT of tweaking. But I can't expect much from a 99 cent game you play on the Android.

I think the slice-and-dice feature is what really sells it for this game. But I'll get back to you on this when, or if, I finish it.

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