Not Another Review Blog!: RPG
Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Friday, March 14, 2014

Eternal Sonata Demo

Hiya everyone! Lucy back again with another review! This time, I am reviewing a demo!

Eternal Sonata is a pretty interesting game. I really have no clue what it is about from the Demo though. The demo only really showed the battle system and a couple of the characters. This demo is also only available on the 360, I have tried and failed to find it on the PS3, which is the system I plan to buy it for.

The battle system is pretty awesome. It is like a cross between Ys 's hack and slash battle system and Atelier Iris 2 's turn based battle system. Which makes it pretty fun. You basically run up to monsters and hack at them until you earned enough power to do a special attack, which takes about 8 stars, I believe.

You have encounters when you touch and enemy, and you also get gold and experience when you beat them. Leveling up seems pretty decent, even if your HP meter seems a bit too inflated.

All in all, if anything, I suggest that you try out this demo. It's on the 360. If anything, you may be able to find a let's play, but it feels much different when you have the controller in-hand.

Monday, December 9, 2013

Dust: An Elysian Tail

I wrote a First Thoughts on this game, which you can view HERE. But for some reason, despite the fact that I bought this game over 2 months ago, I haven't beaten it until now. I only played it a grand total of 3 times, and each time I played doe several hours each, topping out, according to Steam, at over 17 hours. Which means that if you don't go around trying to find every treasure, you can probably beat this game in 10-12 hours. It's short, but good.

Oh my god, this is one of the deepest games I have played since To The Moon. The storyline is awesome, the gameplay is fantastic, and furries!!!

This game actually started off as a movie. The design, the work, the game, the animations, everything, is almost all done by a single person's over 3 year long game creation process. Which is a LOT to say, saying that the graphics, animation, and story, are all beautifully made. The controls are easy to use, granted with my controller, I had a few issues. Mainly due to the fact that the controllers rumble triggered buttons to be pressed ^^;.

The story line is incredibly sad in many areas, and goes along with the opening theme, which is very somber. I have teared up in many areas, because as a game about war and death, you wouldn't expect much else. Your sidekick Fidget, the equivalent of Navi from Zelda, is hilarious, and brings the much needed humor to this sad tale.

It's a hack and slash game, which means that you will mostly be cutting away at monsters and walls. It's also a 2d side-scroller, which makes the best kind of games in my opinion. So you jump, slice, and drop your way through every level.

I'd definitely recommend this game to any RPG and Hack-and -Slash gaming fan.

Sunday, December 8, 2013

Magicka Review

This game, despite what I initially thought, is not that much like Hammerwatch. It's has humor, characters from other well-known games, and you get to shock and burn villagers to death with no repercussions.

You have these spells, and you are able to mix and match to form different spells. From an attack with a single element to an attack with multiple elements. You can make fire lightening, and Healing fire, which heals you and burn you at the same time! You can charge your attacks and use them on others, or you can use them on yourself. You can murder yourself with a giant boulder if you are not careful. I have... done that twice now... And if you want to use no spells, you can use your staff to blast back enemies, OR you can use your mutherfukin gun!

You are a wizard, simply a wizard. no other classes, but you can change your robe type and robe color. It is 100% co-op compatible, and you can play in many different ways, from adventure, to saving other wizards trapped in a castle, to versus mode. Up to 4 people can play at one time.

You use your spells to help get through parts that will otherwise kill you. Like freezing water, and burning torches. This way, this game is a lot more puzzle based, and allows for at least a mild amount of thinking. You can't yet use your controller to play though, so it's entirely keyboard and mouse for now.

It's pretty awesome ^^ albeit a little (bad pun incoming) cheesy. The humor can be pretty bad at points, and the fact that Navi from OoT is following you around yelling Hey! Listen! every minute spouting useless information, it does have it's moments. But all-in-all. It's a pretty awesome game!

Tuesday, November 19, 2013

Mini Quest: First Thoughts

This game is kinda like Zenonia... if you puked it out. The gameplay is awkward, and the controls are hard to grasp. But that aside, it's... meh.

You are just tossed into this world, and everything is happening way too fast. The first monster you fight is a wolf inside this guys basement, why are you here? Why are you at a blind man's house? Why do you want to be a Mini? Fuck it, these questions will never be answered.

When you get a quest, usually the person who gives it to you is highly vague and you have to look at the menu and find out what the hell you are supposed to be doing all by yourself. You get potions, and a random assortment of armor. So far, you only get 3 skills in the entire game, the last one is so far not even out yet. So this game is in development, so I guess they'll fix the bugs... sometime... this game has been out since 2011 and people are still complaining about the lack of updates.

The characters you meet have very uninspired names. I mean, I know this game is free, but still, Porto the portal wizard? Really? At least he got a name, the rest are called names like "Angry Hermit."

This game isn't terrible, but it certainly did not deserve the 4/5 star rating it got, I'd give it a 2/5 star rating at best.

Friday, October 18, 2013

Alundra, First Thoughts

This game is not bad for an early PS1 game. Not much of a storyline so far though. I was on this boat for no reason, getting chastized by all these sailors, and then I sleep, The boat capsizes, and I am the only survivor. GAME START! Wait, what? hat just happened? Who were those people? Were the pirates? sailors? Whay were they traveling? Why are you with them? What's up with your dreams? huh?

Good Samaritan Cliche. You get found in the shipwreck as the only survivor and is taken care of by a nice guy and all of the villagers who love you and completely trust you.

You run into a guy who is a scholar and he knows more about you then you know about yourself, and tells you about these powers you never knew you had. Apparently you can delve into other people's dreams and memories.

So the town in inflicted with issues involving sleep. And you must go into other peoples dreams to cure them of their ailments.

The fighting style isn't bad, and is basically the main reason why I bought this game. Hack and slash. The dialog isn't too bad either. But the game so far does seem to be missing a sense of direction. It also is missing a since of subtle clarification and explanation like the Ys games, so you don't entirely know what you are doing. Or where to go to do it. They give you more vauge directions. Which of course helps you to explore, but in this world, there really isn't much to explore. It's not as if the games are giving you chests filled with treasures or armor. Just herbs and some coins. Not a very good reason to want to explore.

But I'll review this game in full when I beat it, so look for ward to that

Thursday, September 20, 2012

My Thoughts: Atelier Iris 2



I am replaying this game after beating it one time beforehand. I love the gameplay and have become deeply infatuated with the storyline. It is one of those "boy and girl are in love, but boy has to leave and save the world while leaving the girl behind, but they stay connected through the power of magic" kind of storylines. Which is actually part of a short story I wrote a little about, but failed to finish.

I initially got hooked on this game through the premise of alchemy, which is something I am interested in as part of my imaginative fantasy world, right next to magic and fighting monsters, which both occur in this game. I also enjoyed it due to the nature of the game. I have always been a very picky gamer, but the games I did enjoy, I loved immensely.

I seem to enjoy games with little to no timeline, and this game is one of those kinds of games. There does not seem to be a very strong connection between the three that I have played, despite similar characters. it's similar to Zelda, or Final Fantasy, similar characters, but little to no actual connection between the games. So you can play the second first and not be confused. Although I personally believe that the second one is a prequel to the first one, namely because in the first one iris is dead, and in the second one she is a little girl. But I am not too sure about that.

I also love how you can switch between the girl and the guy character as the game progresses, and both have a completely different storyline and mission. There really isn't much that I don't like about this game, if anything at all. So I guess that's all I have to say about it for now.