Not Another Review Blog!: Blade Kitten: First Thoughts

Sunday, November 17, 2013

Blade Kitten: First Thoughts



I played the demo version of this, so idk how much holds true to the full game. But here goes:

The characters are pretty bland. You get the Neko girl who is looking for adventure. The thieving blond accented girl who is your rival, and then there is the odd-colored warlock looking girl who I assume is the antagonist. Then there are all the weak guards who are trained to atack and defend, but suck at it compared to a cat-girl with a floating sword.

The battle style can be a little more exciting. The enemies dying in one hit is really boring, at least in games like Jak and Daxter, the enemies take some skill to defeat. You need to skill at all to defeat these enemies. You don't even defeat them in a stylish format either, like you do in Dust an Elysian Tail.

The game is easy, you can climb and attach to walls like Spiderman, wall jump, double jump, infinity shield yourself, dash, and attack at long distance. So The games main protagonist is OP right from the start. It makes traveling through the levels a breeze. Just mash the X button a million times. You don't even need to know where you are going, you'll get there eventually.

About to die? No worries, you have infinite lives, and there is a checkpoint every two minutes, you know, because you obviously are too stupid to play the game correctly. I guess even the game thinks it's made for girls, and thus, has to be overly easy and idiotic. All you really have to do is walk, jump, and slice. You don't even have to stop.

That game in and of itself is pretty fun. Well... I had fun. It's not as fun as it's counterparts, Dust and Elysian Tail, or even Mark of the Ninja. But it wasn't half bad.

I'd recommend you try this game out for yourselves, which you can do, for free!

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