Not Another Review Blog!: Legend of Zelda: A Link to the Past Review: Part 2

Sunday, November 24, 2013

Legend of Zelda: A Link to the Past Review: Part 2

Hello all! This is a continuation of my first installment, which can be read here.

The GBA version made several changes to it so that it'd be easier. You know, cause videogame players are IDIOTS! In the SNES version, when you get an item, you then have to search for ammunition or magic so you can use it, not in the GBA version. You get full magic or ammunition the moment you get the item. You know, because handicaps are obviously needed for this game.

Plus, you get to keep the shovel.... which you can use again later in the game for... nothing. Besides one or two spots that holds rupee's, there is nothing you need the shovel for. That is why, in the SNES version, the flute replaces the shovel. Hammers can now destroy rocks and bushes. The save screen in the SNES version made you quit every time you saved, the GBA allows you to save and continue. In fact, there are numerous changes from the old version to the new version, many of which are redundant and pointless.

When you are getting the Zora flippers, no one ever tells you how to get them. In fact, you don't even really need to get them before the second level in the dark world. And they cost 500 fucking rupee's! Why do Zora's sell flippers anyhow? They don't need them! But on well, Zelda Logic.


On the subject of tunics, the one's in ALTTP are not half bad, given their only ability is to heighten your defense. There is the green tunic, the red tunic, and the blue tunic... always the same tunic's.


This game actually had some secrets even I did not know, and that gives it an air of mystery along with the review. There is a sprite in the game coding for an enemy that ever appears in the game. Called the Cannon Soldier.  He has full AI, graphics, attacks, and recoil. But sadly, he never made it into the game.


Now back to the review. The heart pieces are relatively easy to hard to find, depending on where you look. Many are simply placed behind a wall that has a crack in it. Some areas of the map are made specifically with this in mind. Like the hole in the clump of bushes in the forest, and the well in Kakoriko Village. This game allows for a bit of exploration, but for the most part, there is very little to find outside of heart pieces by exploring. Besides the flute.

This game does not hold death properly! Your uncle dies, and so does the king, but... maybe not. Maybe they just passed out... or got held prisoner... outside of the fact that the game's own dialog is either a death scene, or you are told the king was "eliminated." But at the end, what happens? Everyone is alive again! Yay!

I will end off with one irksome thing, the title. A Link to the Past. A Link to the... Past? This game does not incorporate time travel! You go through the light in dark worlds like Twilight Princess and their Twilight World! The game makes you think that it has something to do with the past or future, and that's simply not true.

This game is awesome! It got me playing for days and days, and the levels are pretty fun to go through. I think I will always be a fan of this game, despite the irks. It will always be my favorite game ever.

What do you think?

No comments:

Post a Comment