Not Another Review Blog!: Alundra, First Thoughts

Friday, October 18, 2013

Alundra, First Thoughts

This game is not bad for an early PS1 game. Not much of a storyline so far though. I was on this boat for no reason, getting chastized by all these sailors, and then I sleep, The boat capsizes, and I am the only survivor. GAME START! Wait, what? hat just happened? Who were those people? Were the pirates? sailors? Whay were they traveling? Why are you with them? What's up with your dreams? huh?

Good Samaritan Cliche. You get found in the shipwreck as the only survivor and is taken care of by a nice guy and all of the villagers who love you and completely trust you.

You run into a guy who is a scholar and he knows more about you then you know about yourself, and tells you about these powers you never knew you had. Apparently you can delve into other people's dreams and memories.

So the town in inflicted with issues involving sleep. And you must go into other peoples dreams to cure them of their ailments.

The fighting style isn't bad, and is basically the main reason why I bought this game. Hack and slash. The dialog isn't too bad either. But the game so far does seem to be missing a sense of direction. It also is missing a since of subtle clarification and explanation like the Ys games, so you don't entirely know what you are doing. Or where to go to do it. They give you more vauge directions. Which of course helps you to explore, but in this world, there really isn't much to explore. It's not as if the games are giving you chests filled with treasures or armor. Just herbs and some coins. Not a very good reason to want to explore.

But I'll review this game in full when I beat it, so look for ward to that

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